I have formal training in illustration with specialization in figure drawing,
animation, sculpture, storyboarding, comparitive anatomy, and thorough
knowledge of most traditional media and applications.
I graduated from California College of Arts and Crafts with a degree in illustration.
Prior to CCAC I went through a 2 year animation program at De Anza College.
I have an in-depth knowledge of 3DSTUDIO Max 3.1 for
building in-game models, camera set ups, lighting,materials,
and UVmapping for games.
I have an in-depth knowledge of CHARACTER STUDIO 2.0
for animating in-game models.
I have an in-depth knowledge of PHOTOSHOP 5.5 for creating
comicbooks and in-game textures and sprites.
I have an in-depth knowledge of DEBABELIZER PRO.
I have an in-depth knowledge of DPAINT and DPAINT ANIMATOR,
I can and have used ANIMATOR PRO and ANIMATOR STUDIO.
I can and have used SOFTIMAGE.
I have designed and built Quake1 levels using QUARK.
I insist on VISUAL SOURCE SAFE.
I have an in-depth knowledge of EXCEL in managing games.
I have excellent asset managing skills for large projects.
I learn in-house proprietary tools very rapidly.
Prior to video game work I did freelance illustration for 10 years.
I have worked full-time as an artist in the game industry since 1993:
SEGA TECHNICAL INSTITUTE
I have done freelance work for POINT OF VIEW, ADAPTEC.
I am the ARTIST IN RESIDENCE for Captivation Digital Labs.
I have worked on SNES, GENESIS, SATURN, TITAN,
PC, and DREAMCAST platforms.
DIEHARD ARCADE and DIEHARD SATURN
DA BOMB for Segasoft's HEAT.NET
LOSE YOUR MARBLES
KRAD; the 1998 E3 DREAMCAST TECHNICAL DEMO
3DFX VOODOO3 COMDEX 1998 TECHNICAL DEMO
FIRE TEAM ROGUE
MORT THE CHICKEN
CURRENT TITLES IN DEVELOPMENT
Sierra/Valve's HALF LIFE title ported to the DREAMCAST
the DREAMCAST ONLINE NETWORK GAME GALLERY
I am NOT looking for employment at this time